The Garden - Game Guide
WARNING - THIS PAGE CONTAINS SPOILERS!!
Gameplay/Controls
​
You play the game as John Marshall – a young man who grew up on a farm. As he wakes from a mid-afternoon nap, he finds that his world has been turned upside down. So, he grabs his trusty pitchfork and goes outside to explore!
​
The opening level – The Farm – will take you through the tutorial, but in case you need help . . .
​
Stab – Use your pitchfork to take down enemies and to destroy any breakable items. Press the Spacebar or the “A” button on your controller.
Interact – John can interact with many items throughout the game – and he usually finds some smart-ass remark – so be sure to use interact often. This is also how you speak to NPCs. Press “X” on the keyboard or the “X” button on your controller.
Use Health Item – You will need to do this often! Press “H” on the keyboard or the “B” button on your controller.
Change Health Item – As John acquires more health items, he’ll need to switch back and forth. Press “Y” on the keyboard or the “Y” button on the controller to change health items.
Shotgun – John will get his father’s trusty shotgun at some point – press the right “CTRL” button on the keyboard or the Right Trigger on your controller to shoot. Be careful – reloading takes some time!
Change ammo – Press the right “SHIFT” button or the Right Bumper on the controller to change ammo.
Use ability – Once John obtains the Glove, press the left “CTRL” button or left trigger on your controller to use an ability.
Change ability – Left “SHIFT” or the left bumper will change abilities. Watch the recharge time – some abilities take longer before you can use them again!
Access Journal – In John’s journal, you will find just about everything that you need to know (including all of the controller commands). Press “ESC” or the “START” button on the controller to pause the game and access the journal.
Map – The map will add to and complete itself as John visits each area in the game. Press “M” on the keyboard or the “BACK” button on the control to access the map. Remember that you can also press “INTERACT” to get a close-up/local map to show!
Weapons
Basic Pitchfork
This is your starting weapon. It does minimal damage.
Shotgun
Along the way, you will receive your father’s shotgun. Ammo can be hard to come by . . . so use it wisely!
Slugshot
Single-shot ammo. Long range and powerful, good for taking down single enemies.
Steel Pitchfork
An upgraded fork!
​
How to find: You will need the Steel Ingot - found in the hardware store in Zelinsberg. Speak to Silas when you return to Chapel and he will complete the upgrade.
Kartok Pitchfork
The ultimate in pitchforking technology!
​
How to find: You will need the Sindrium – which is found in Jacob’s room. Pick it up and return to Silas.
Kartok Glove
Found at the Research Facility – it’s a mystery why John can use it, but it’s extremely powerful. The more energy an ability uses – the longer the recharge time.
Buckshot
Multi-shot spread ammo. Shorter range, good for crowd control.
Items
Currency
Seed
These are valuable and can be used to trade with Silas while John visits Chapel. There is a limit to how many seeds he can carry, but Health Upgrades will increase this limit.
Health
You begin the game with 5 units of health. Throughout the course of the campaign, you have the opportunity to find 5 health upgrades. Health items drop often, so don’t be afraid to use them often – you will need it!
Power Bolt
Hits multiple enemies in front of John with bolts of energy. Seems to only use a small amount of energy.
Shield
Creates a force shield around John for a short time that blocks some damage. Uses a bit more energy than the Power Bolt.
Freeze
Shoots an icy projectile that explodes on impact, freezing everyone around for a few seconds. Uses a medium amount of energy.
Nova
Fires a ball of focused energy that explodes, staggering and dealing massive damage to all enemies in the area. Seems to use all the energy at once.
Keys
Key
These will get you through locked doors. Hopefully, you knew that.
Kartok Key
Some of the Kartok doors will also require keys.
Corn
Adds one unit back to John’s health.
Meat
Adds two units back to John’s health.
Vial
Completely restores John’s health.
Health Upgrades
Each health upgrade adds a notch to John’s total health, as well as restores his current health to full. In addition, John is able to carry more seeds, health items, and ammo!
​
Click on or hover over each image for location info. WARNING - SPOILERS!!
Secret Items
Secret items are crucial to your survival and will always get you a reward when you trade them to the right person. You could get seeds, health items, ammo, and the coveted health upgrades! Some secrets are obvious (like the needle that you “find” at the beginning of the game) and others take a bit more work.
​
Click on or hover over each image for location and turn-in info. WARNING - MORE SPOILERS!!
Needle
Reward - Seed X 5
Soap
Reward - Health Upgrade
Gum
Reward - Corn X 3
Gum
Reward - Corn X 3
Whiskey
Reward - Meat X 3
Matches
Reward - Vial X 1
Compass
Reward - Health Upgrade
Can Opener
Reward - Meat X 2
Binoculars
Reward - Vial X 2
Fishing Pole
Reward - Seed X 10
Flashlight
Reward - Ammo X 3
Harmonica
Reward - Corn X 5
Scissors
Reward - Meat X 3
Playing Cards
Reward - Seed X 25
Toilet Paper
Reward - Meat X 5
Wine
Reward - Vial X 3
Canteen
Reward - Buckshot Unlocked + Ammo X 5
Duct Tape
Reward - Ammo X 2
Tobacco
Reward - Ammo X 5
Battery
Reward - Seed X 10
Rope
Reward - Ammo X 5
Puzzles
“Lost Woods” Puzzle
This puzzle is located far west, underground, on the Outback Point level. As he enters a door, John reads the following sign:
​
“There once was a boy from a faraway land, who went on a quest to save a beautiful princess...for the first time. That is...until he got lost in the woods.”
Need more? From the original game – “Go north, west, south, west!”
“Waterfall” Puzzle
Located on Woodland Falls, this is less a puzzle, more a hidden location. Find the southern waterfall, head to its east side – you should be able to walk on water a bit and then head through the waterfall!
​
“Organ” Puzzle
John took a few piano lessons as a kid – he needs to play the correct chord progression (4 chords in the right order) in order to complete it. The organ lights up as the correct chord is played . . . there is a hint. Interact with the holy water stand in the back of the church to find this:
​
“Little Johnny walked up to the organ, and sat right down. When he left, he got a prize.”
​
Still stuck? Up, right, down, left . . .
​
“Glyph” Puzzle #1
Lcoated in the eastern underground location in the Path to the Hunter’s Cabin, you should first visit the underground section in the southwest. There, you will find Murphy, along with the exact order of the glyphs.
Need more? Uh . . . worm, eagle, lips, owl
​
“Switch” Puzzle
In the underground section of Road to Zelinsberg, there are three darker switches that are on timers. Pull each before the time runs out, and you’ll get a secret item. It can be done . . .
​
“Glyph” Puzzle #2
Miss this one and you have a long walk from your last save point to get back here! The answer appears at the back of Jacob’s room on Mount Hope.
Forget the order? It’s . . . owl, eagle, lips, hand, eagle – probably not an eagle and probably not lips, but it looks like them, right?